Practical techniques for the person explaining and for the people guessing: how to build a clue, which mistakes to avoid, and what to do when the word is hard and five seconds are left.
There is no universal method, but these five cover most words. Start with the first one and move on to the next if the team stays quiet.
"It is an animal… lives in Africa… has a long neck." The team drops half the options immediately and gets there faster than if you had opened with a small detail.
Instead of "a metal object", say what it does: "you open doors with it". An action comes to mind more easily than an appearance.
"You take it with you when it rains." A concrete household scene beats a dictionary definition every time.
For abstract words this is the fastest route: "the opposite of courage", "when it is not hot at all".
"A car has one, you steer with it." Anchoring to a known object narrows the search to a couple of options.
These burn the clock even when the word is easy.
Half the result depends on the team, not on the explainer.
A round is one minute, and spending it well is a skill of its own.
A custom list turns an ordinary game into an event. A few ideas that work well.
Inside jokes, names of mutual friends, places you have been together. The game becomes personal instantly.
Words from the current lesson. Explaining them in a foreign language sticks better than any exercise.
Professional jargon and the names of internal processes — a surprisingly good way to onboard newcomers.
Simple everyday nouns and animals. Let the youngest players use gestures.
Small things that decide whether the evening lands.
The best way to remember these is to play a couple of rounds right now.
Start a game
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